Rummage logo created

Look fimilar? Well yes Rummage is the web search company in Area51 RPG that is going to have it’s hands in everything and eventualy have control over all worldwide information in 2012, what else will happen in 2012? Well you’ll just have to wait and find out.

Lab B1 – Teleport, Night Vision Goggles

The intro escape scene although very painstaking  taught me a lot about how to use event’s effectively and I strove to delve deeper into more special effects that will be relatively new to RPG’s  of this style. The teleport isn’t one of them but the night vision goggles event is an integral part of the next map making it essential to find and use them.

Similar to Agent R’s teleport effect, this takes you to LAB B2

The basic event for this mini console screen will be used on many of the screens that you will see in B1 they will help tell the story of who Zinko is and other beginner (tutorial-like) info such as this.

With the Night Vision Goggles equiped Zinko can now see hidden items and light dark rooms.

It’s a very tedious event but after spending much of Friday night I streamlined the process and am confident I will be able to reproduce it throughout the game. Will the Night Vision Goggles be with you throughout the game? Is to be determined.

Just incase you didn’t read the informational mini screen on how to equip the Goggles I made an event that will semi force you to put them on if you have them in you inventory, and “auto equip” them for you.

Lab Scene B1 Update

Coming to a small break in editing the tiles on B1, I will be focusing on event’s,  mini rooms, chests and access screens. The next tileset revamp will happen once I finish act 1 part 3, when Zinko makes it to the Area 51 core room. Then I will come back and edit the starting jail cell and flat screen TV’s to look more like a jungle.

Some possible event updates may be more story added into the intro scene but until then the short intro helps testing a lot.

Lab Scene B1

RPG Maker VX Character Sprite Generator

Searching for sprite making resources I stumbled upon an invaluable site that’s been updating a free sprite generator for over a year now since the launch of RPG Maker VX. If you would like to browse around the blog I recommend you use Google translator on the links. Here is the Japanese to English translated link to the blog.

Raw links are below.

Custom Male sprite generator

sprite_generator_male

http://www.famitsu.com/freegame/tool/chibi/index1.html

Custom Female sprite generator

sprite_generator_female

http://www.famitsu.com/freegame/tool/chibi/index2.html

The blog main page

http://www.famitsu.com/blog/tkool/

Lab Scene B1

Here’s the current progress:

ATM I’m working very hard on the events to make the Lava trap possible for the intro escape scene. The entire starting area has been over hauled and I’ve added a bunch of new sprites and tile sets, custom edited for the lab scene.

Lab Scene B1

New Pub Interior created

I was collaborating among other things, teaching my cousin how to use RPG maker VX and made this simple looking Pub. It most probably won’t be used in the game however it was fun to make and helped give me ideas for making other room interiors.

Lab Scene B1 Original

Here was the very 1st map I made with RPG Maker VX before doing major updates to the tilesets. As you can see I did however make two custom tiles right off the bat. One for the transparency to the breakable cell wall and one for the jail doors.

Lab Scene B1