Lab B1 – Teleport, Night Vision Goggles

The intro escape scene although very painstakingĀ  taught me a lot about how to use event’s effectively and I strove to delve deeper into more special effects that will be relatively new to RPG’sĀ  of this style. The teleport isn’t one of them but the night vision goggles event is an integral part of the next map making it essential to find and use them.

Similar to Agent R’s teleport effect, this takes you to LAB B2

The basic event for this mini console screen will be used on many of the screens that you will see in B1 they will help tell the story of who Zinko is and other beginner (tutorial-like) info such as this.

With the Night Vision Goggles equiped Zinko can now see hidden items and light dark rooms.

It’s a very tedious event but after spending much of Friday night I streamlined the process and am confident I will be able to reproduce it throughout the game. Will the Night Vision Goggles be with you throughout the game? Is to be determined.

Just incase you didn’t read the informational mini screen on how to equip the Goggles I made an event that will semi force you to put them on if you have them in you inventory, and “auto equip” them for you.

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