Coming to a small break in editing the tiles on B1, I will be focusing on event’s, mini rooms, chests and access screens. The next tileset revamp will happen once I finish act 1 part 3, when Zinko makes it to the Area 51 core room. Then I will come back and edit the starting jail cell and flat screen TV’s to look more like a jungle.
Some possible event updates may be more story added into the intro scene but until then the short intro helps testing a lot.
Searching for sprite making resources I stumbled upon an invaluable site that’s been updating a free sprite generator for over a year now since the launch of RPG Maker VX. If you would like to browse around the blog I recommend you use Google translator on the links. Here is the Japanese to English translated link to the blog.
Raw links are below.
Custom Male sprite generator
Custom Female sprite generator
The blog main page
I’m about 70% satisfied with the sprites and 99% happy with Zinko’s face.
All there is to do now is complete more expressions to be used with the dialog of the game.
Here’s the current progress:
ATM I’m working very hard on the events to make the Lava trap possible for the intro escape scene. The entire starting area has been over hauled and I’ve added a bunch of new sprites and tile sets, custom edited for the lab scene.
I was collaborating among other things, teaching my cousin how to use RPG maker VX and made this simple looking Pub. It most probably won’t be used in the game however it was fun to make and helped give me ideas for making other room interiors.
Here was the very 1st map I made with RPG Maker VX before doing major updates to the tilesets. As you can see I did however make two custom tiles right off the bat. One for the transparency to the breakable cell wall and one for the jail doors.