Working on an other project I stumbled upon this exercise site. I’m going to begin to try and do at least one exercise a day with this site. It’s very inspiring.
There’s light snow falling.
You’re in a forest.
There’s a stimulating feel to the place.
Eight random words.
This character is a young woman in her late teens, who is very manipulative. She comes from a wealthy background, lives in a mining town and tends to tell little white lies.
Good News Everyone by *andrewk
Well it’s been almost a year now since the inception of this RPG and I have a lot of things on paper but, I’ve been busy and haven’t touched this project for a wile.
So Good News Everyone! I’m back and dedicated to get some more content out there, I’ll also be hosting a playable version of what I’ve done so far I know I’ve had some requests for that, and also a youtube clip of the game if you don’t feel like downloading it.
If your reading this blog at all there will most likley be spoilers from the game, but it’s very helpful for the development of the game to keep my thoughts organized.
Total over haul and recolor done to Agent R who is on the “Actor3” RPG Maker VX sheet. I recolored her clothes to be black made her hair whiter and did this to sprite face and monster versions of her. Before making this secondary place holder for her in battle I was just using RPG Maker VX’s succubus battle character.
At the end of Scene 2 you’re pincer attacked by waves of Special Ops agents. The little Special Ops sprites I did not make, however I’m going to custom edit them further and make my own version based on these, atm these are very nice placeholder images and give the look and feel that I like. I used Tektek again to make both monster images.
Lab scene B2 is 80% finished Event wise! The only events that are left to make a quick transport or some sort of elaborate launching scene to move Zinko from the lower left corner of the Map cause if you’ll have gone that way it’s a dead end. Instead of leaving players stranded there to back track and fight monsters, they’ll be redirected to the correct path.
Agent R will be waiting for you at the end of the scene and this time you don’t do battle but she starts a timer event which I have yet to test once it counts down to zero. I spent the rest of my time tweeking the event text the character movements and the transition to Lab Scene B3!
I just did some simple effects in photoshop to the default RPG Maker VX slime to make it look like oil. No RPG is complete with out a slime starter minion. Feel free to download and use this one for your own projects.
Click here or on the above image to download the raw file.
Lab Scene B2 is coming together! It all started as just a pen sketch and has greatly evolved. I’m about to leave it “as is” at the moment because it’s such a huge map 80×60 and I want to tweak so many parts of it. For now it’s functional, there are monster encounters, Zinko will lvl to lvl 2 by the time you get to Scene 3. I need to finish up the Scene 3 events (which I haven’t started on) but have fresh in my mind what I would like to implement.
The resource I’m using to make human type place holder monsters is a site called Tektek.org and the Gaia Dream Avatar Creator from the web baised MMO Gaia Online. Tektek uses all avaiable items for your avatar from Gaia to make a spiffy looking little character.
Here’s the link to one of the Rookie Agents I made if you would like to make one too.
I’m going to sketch out bigger more detailed versions of these with my Wacom tablet but the look of these characters at least makes the game more playable and helps me collect my thoughts better.
To create some nice Anime style facesets for your characters when they speek I used Face Your Manga to create a Rookie Agent’s face.
In the Area 51 RPG world the company that represents Google is called Rummage. I’ve created a tribute search engine for my “Google” look-a-like, (it’s powered by Google hehe). But this is just for fun, and gives you a Google type feel.
I will try to update it more to make it more Google-like when I get the chance. Plans include the bottom results to say “Rummmmmmmmmmage” with the 1st 10 pages. Until then, enjoy!
Well I’ve done a bunch of browsing around and found a whole treasure trove of resources for face avatar making. I’m completely satisfied for sprites and facesets so far and any other modifications i’ll just custom make in photoshop. I’ve hit a road block with monsters only because I’m worried about the source I’m going to generate the characters from.
I’m really inspired by the look of the characters however they’re part of an online community so they’re not technically free to use. The last thing I want to do is have monsters created in the game an then some company coming after me or have to redo them all.
So from now on I’m going to use it simply as a place holder also for idea generation to make my own vector versions based on the generations, since the look of the monsters I would much rather have in vector format.
Many thanks go out to Kawashima Arts for making a mouse type sprite which I was able to custom edit and combine with the current Zinko sprite that I had 1st made. It came out great and I’m really happy with it!!! So no more edits on Zinko unless they are to make different expressions of the face which should be very easy!